Average Error: 0.0 → 0.0
Time: 1.4s
Precision: 64
$\left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}$
$\left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}$
\left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}
\left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}
double f(double x, double y, double z) {
double r699164 = x;
double r699165 = 2.0;
double r699166 = r699164 / r699165;
double r699167 = y;
double r699168 = r699167 / r699165;
double r699169 = r699166 + r699168;
double r699170 = z;
double r699171 = r699170 / r699165;
double r699172 = r699169 + r699171;
return r699172;
}


double f(double x, double y, double z) {
double r699173 = x;
double r699174 = 2.0;
double r699175 = r699173 / r699174;
double r699176 = y;
double r699177 = r699176 / r699174;
double r699178 = r699175 + r699177;
double r699179 = z;
double r699180 = r699179 / r699174;
double r699181 = r699178 + r699180;
return r699181;
}



# Try it out

Your Program's Arguments

Results

 In Out
Enter valid numbers for all inputs

# Derivation

1. Initial program 0.0

$\left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}$
2. Final simplification0.0

$\leadsto \left(\frac{x}{2} + \frac{y}{2}\right) + \frac{z}{2}$

# Reproduce

herbie shell --seed 1
(FPCore (x y z)
:name "x/2 + y/2 + z/2"
:precision binary64
(+ (+ (/ x 2) (/ y 2)) (/ z 2)))