(FPCore (x) :precision binary64 (cos (acos x)))
double code(double x) { return cos(acos(x)); }
real(8) function code(x) real(8), intent (in) :: x code = cos(acos(x)) end function
public static double code(double x) { return Math.cos(Math.acos(x)); }
def code(x): return math.cos(math.acos(x))
function code(x) return cos(acos(x)) end
function tmp = code(x) tmp = cos(acos(x)); end
code[x_] := N[Cos[N[ArcCos[x], $MachinePrecision]], $MachinePrecision]
\begin{array}{l} \\ \cos \cos^{-1} x \end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
Alternative | Accuracy | Speedup |
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(FPCore (x) :precision binary64 (cos (acos x)))
double code(double x) { return cos(acos(x)); }
real(8) function code(x) real(8), intent (in) :: x code = cos(acos(x)) end function
public static double code(double x) { return Math.cos(Math.acos(x)); }
def code(x): return math.cos(math.acos(x))
function code(x) return cos(acos(x)) end
function tmp = code(x) tmp = cos(acos(x)); end
code[x_] := N[Cos[N[ArcCos[x], $MachinePrecision]], $MachinePrecision]
\begin{array}{l} \\ \cos \cos^{-1} x \end{array}
(FPCore (x) :precision binary64 x)
double code(double x) { return x; }
real(8) function code(x) real(8), intent (in) :: x code = x end function
public static double code(double x) { return x; }
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l} \\ x \end{array}
Initial program 7.7%
lift-cos.f64
N/A
lift-acos.f64
N/A
cos-acos
100.0
Applied rewrites100.0%
herbie shell --seed 1
(FPCore (x)
:name "cos(acos(x))"
:precision binary64
:pre (and (<= -1.0 x) (<= x 1.0))
(cos (acos x)))