\[\left(-0.1 \leq x \land x \leq 0.1\right) \land \left(-0.1 \leq y \land y \leq 0.1\right)\]
\[\frac{1 + x}{1 + y}
\]
↓
\[\frac{1 + x}{1 + {y}^{3}} \cdot \left(1 + y \cdot \left(y + -1\right)\right)
\]
(FPCore (x y) :precision binary64 (/ (+ 1.0 x) (+ 1.0 y)))
↓
(FPCore (x y)
:precision binary64
(* (/ (+ 1.0 x) (+ 1.0 (pow y 3.0))) (+ 1.0 (* y (+ y -1.0)))))
double code(double x, double y) {
return (1.0 + x) / (1.0 + y);
}
↓
double code(double x, double y) {
return ((1.0 + x) / (1.0 + pow(y, 3.0))) * (1.0 + (y * (y + -1.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + x) / (1.0d0 + y)
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 + x) / (1.0d0 + (y ** 3.0d0))) * (1.0d0 + (y * (y + (-1.0d0))))
end function
public static double code(double x, double y) {
return (1.0 + x) / (1.0 + y);
}
↓
public static double code(double x, double y) {
return ((1.0 + x) / (1.0 + Math.pow(y, 3.0))) * (1.0 + (y * (y + -1.0)));
}
def code(x, y):
return (1.0 + x) / (1.0 + y)
↓
def code(x, y):
return ((1.0 + x) / (1.0 + math.pow(y, 3.0))) * (1.0 + (y * (y + -1.0)))
function code(x, y)
return Float64(Float64(1.0 + x) / Float64(1.0 + y))
end
↓
function code(x, y)
return Float64(Float64(Float64(1.0 + x) / Float64(1.0 + (y ^ 3.0))) * Float64(1.0 + Float64(y * Float64(y + -1.0))))
end
function tmp = code(x, y)
tmp = (1.0 + x) / (1.0 + y);
end
↓
function tmp = code(x, y)
tmp = ((1.0 + x) / (1.0 + (y ^ 3.0))) * (1.0 + (y * (y + -1.0)));
end
code[x_, y_] := N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_] := N[(N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 + N[Power[y, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(y * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{1 + x}{1 + y}
↓
\frac{1 + x}{1 + {y}^{3}} \cdot \left(1 + y \cdot \left(y + -1\right)\right)